Another PBR practice. Learned a lot in terms of workflow for Quixel and Baking. I'm amazed how powerful DDO has become since the first time I tried it.
• All modeling done in 3D Studio Max
• Baked Base Maps in Toolbag 3.
• Used the Quixel Suite for added Normals and PBR Texturing.
• Final Renders from Marmoset.